A small real time submarine game. Take a little yellow research sub down a 1000 metre trench. Pick up the specimens that glow in the dark and get back to the boat before your battery or hull gives out. Spend what you bank on a bigger battery, a tougher hull and a longer searchlight, then go deeper. There is a blue crystal on the trench floor. Bring it home to win.

Controls

  • Arrow keys or WASD: steer. The sub keeps moving after you let go, so plan your stops.
  • F or space: searchlight on or off. It uses battery.
  • P: pause. The game also pauses when you switch tabs.
  • M, or the speaker in the corner: sound on or off.
  • L on the title screen: leaderboard.

Goal

Every dive, collect specimens and bring them back to the boat. The deeper they were found, the more they are worth. If the battery runs flat or the hull breaks, you lose what you were carrying. Watch out for jellyfish, anglerfish, eels in the walls, old mines and the squid that follows your searchlight. Something very large swims along the floor. Stay out of its way.

Leaderboard

There are two boards. Fastest Run counts your dive time from the first dive to bringing the crystal home, with paused time left out. Deepest Dive records the deepest point you reached. Bring the crystal home, or set a new personal best depth on a dive that goes wrong, and you can enter three letters.

Credits

  • Art by Bitwright (bitwright.app)
  • Every sound is synthesised in code while you play.


    Comments

    Log in with itch.io to leave a comment.

    I had a fair amount of fun trying this out. It is incredibly difficult though and I wish I had a little bit more room to manouver. I did not make it very deep